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Communication Dans Un Congrès Année : 2015

Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy

Résumé

The purpose of this research is to provide a physiological-based Dynamic Difficulty Adaptation (DDA) for rehabilitation of children with Cerebral Palsy (CP). In this paper, we present all the steps of the DDA development by going through (1) the acquisition of physiological signals, (2) the extraction of the physiological signals’ features, (3) the training of a learning classifier of physiological signals' features, and (4) the implementation of the DDA in a game-based rehabilitation system. As a result, we successfully implement a physiological-based DDA based on the user affective state (anxiety and boredom).
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Dates et versions

hal-02525549 , version 1 (31-03-2020)

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Citer

Adrien Verhulst, Takehiko Yamaguchi, Paul Richard. Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy. 2nd International Conference on Physiological Computing Systems - PhyCS 2015, 2015, Angers, France. pp.164-171, ⟨10.5220/0005271501640171⟩. ⟨hal-02525549⟩
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