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Component-based Haptic Authoring Tool for Haptic Navigation

Abstract : Nowadays, providing a uniform development environment for haptic applications is considered as one of the critical issues in haptic technologies. Thus, to date, we have developed a component-based haptic authoring framework using a component capability extension mechanisms supported by Unity3D. Our aim is to develop a newly revised haptic component to extend our previous framework. The proposed component enables a user to design haptic interface such as haptic navigation, as well as to help simulate/investigate the effect of the haptic interaction. In this paper, we present a prototype system and its capabilities.
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Contributeur : Okina Université d'Angers <>
Soumis le : mardi 31 mars 2020 - 03:08:12
Dernière modification le : jeudi 1 juillet 2021 - 16:03:25

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Takehiko Yamaguchi, Kazuhiro Oshima, Yuto Hirano, Akiyo Makishima, Testsuya Harada, et al.. Component-based Haptic Authoring Tool for Haptic Navigation. 10th Int. Conf. on Computer Graphics Theory and Applications (GRAPP’15), 2015, Berlin, Germany. SciTePress, pp.486-491, 2015, ⟨10.5220/0005357804860491⟩. ⟨hal-02525555⟩



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